Hi, I'm Jeremy!
I have been playtesting, designing, developing, and publishing games for about 12 years. Find the fun has always been my general philosophy in game design, but I have also developed a keen eye for minor details that can impact a game's fun level in more subtle and hidden ways. With a background in Quality Assurance and Marketing, I'm well aware that these things can add up and ultimately be the difference between an excellent product and one that's "just okay."
My goal is to help game creators avoid even small mistakes so that they end up with the highest quality game they can possibly bring to market. This includes things like unclear rules and graphics, mechanics that feel tacked on, format and layout problems, and anything else that might make players (especially new ones) stumble while learning and playing your game.