TESTIMONIALS
TESTIMONIALS
"All of Jeremy's edits were extremely valuable and made our game easier to understand. We implemented every piece of rulebook feedback that he offered. His proofing skills are top tier."
Jeffrey Chin
R2i Games
"Jeremy's critiques and edits of our rulebook were so helpful. He went beyond grammar and considered the theme and how the players would interact with the rulebook. He did a purrfect job helping us get it to a final stage in a timely manner!"
Danielle Reynolds
Wacky Wizard Games
"I appreciated Jeremy's thoughtful approach to rules editing. He not only corrected awkward phrasing and typos, but more importantly, he understood how the game played and how the rules could be improved based on structure and organization of the content."
Jay Cormier
Off the Page Games
"Having Jeremy review the March of the Ants rulebook was invaluable. His feedback was prompt, specific and very actionable. We're looking forward to working with him on future projects!"
Tim Eisner
Weird City Games
"Having a well-edited rulebook is so important to a game's long-term success. Jeremy was extremely thorough and attentive in his review of my game's rulebook, bringing up perspectives that I never would have considered on my own."
Chris Matthew
Bellows Intent
"Jeremy's editing was incredibly helpful. Even after 2 editing rounds, Jeremy was able to identify segments that could be clearer and avoid confusion to new players. We were on a tight schedule and the turnaround time was wonderful."
William Burgos
Draco Studios
"When I started working with Jeremy I expected some feedback, but not a well documented dissertation over his playtesting journey! I was really grateful. His thoughts helped me discover flawed balances and edit my manual in a much more logical way."
Rodrigo Esper
Esper Games
"His succinct notes and annotations advocate for players while respecting the core of a design. He’ll give you his honest first impression on issues in your game but will also dig deeper and help you polish these problems to the shine you intended. I trust him to deliver hard truths and to offer his well-versed designer’s insight that I can work off of to find solutions. "
Sebastien Bernier-Wong
FireStarter Games
"Jeremy has been fantastic to work with, I cannot recommend his services enough!"
Geoffrey Wood
From the Woods Studios
I have been playtesting, designing, developing, and publishing games for about 12 years. Find the fun has always been my general philosophy in game design, but I have also developed a keen eye for minor details that can impact a game's fun level in more subtle and hidden ways. With a background in Quality Assurance and Marketing, I'm well aware that these things can add up and ultimately be the difference between an excellent product and one that's "just okay."
My goal is to help game creators avoid even small mistakes so that they end up with the highest quality game they can possibly bring to market. This includes things like unclear rules and graphics, mechanics that feel tacked on, format and layout problems, and anything else that might make players (especially new ones) stumble while learning and playing your game.
For quote requests, customized services, and all other inquiries, just reach out to me at...