I’ve learned that a rulebook can make or break a game’s table life. A clear, engaging set of rules means a game gets played again and again. A confusing or dry rulebook, on the other hand, often sends players straight to the BoardGameGeek forums—or worse, keeps the game on the shelf.
My approach is twofold:
A rulebook shouldn’t just be easy to understand—it should be hard to misunderstand.
A rulebook should be as enjoyable to read as possible. It may never rival the fun of playing, but it can still be engaging and pleasant.
Achieving these goals depends on many factors: consistent terminology, thoughtful layout and formatting, effective use of visuals, and other subtle details that make a surprising difference. With my skills and analytical mindset, I can help refine your rulebook—whether you need proofreading, editing, or even writing from scratch—so that your players spend less time scratching their heads and more time enjoying your game.
WRITING/LAYOUT:
WRITING/EDITING:
PROOFING/FEEDBACK:
Great games aren’t built in a vacuum—they evolve through many perspectives. Having multiple sets of eyes on a design helps uncover blind spots, refine balance, and elevate the overall player experience. With over a decade of experience playtesting alongside designers, I bring thoughtful insights and constructive feedback to your project. My goal is to highlight what’s working, pinpoint what could improve, and suggest practical ways to strengthen your game’s design so it shines at the table.
Game design is a journey, and sometimes the biggest breakthroughs come from having a partner along the way. With over a decade of experience designing my own games and contributing to the development of several others, I offer ongoing support to help bring your vision to life. Development support goes beyond a single consultation—it’s a collaborative process of refining mechanisms, smoothing balance, polishing player experience, and guiding your project from rough concept to a game that’s ready for the table.
Strong visuals can make all the difference in how a game is received, whether you’re preparing a polished final version or testing an early prototype. I help designers create prototypes that are clear, appealing, and easy to play with, making iteration faster and feedback more meaningful. I also provide support with final graphic design, ensuring your game looks as good as it plays. Whether you need functional prototypes for testing or refined graphics for production, I can help bring your vision to the table.